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tech_noir
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« Отговори #2 на: 2006-09-25, 14:53:51 » |
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Blender Tutorial: Append If you've been Blendering for a while you have probably run in to the problem that you're working on this cool animation, but what you'd really want is that one model you created three weeks ago. You have the model, spent an entire weekend on making it just right, and now you want to use it again without having to model it all over again. Here's a little 'how to' on appending from other .blend files. http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/142_Blender%20tutorial%20Append.html
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tech_noir
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« Отговори #3 на: 2006-09-25, 14:55:32 » |
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Blender Tutorial: Particles Particles are a nice feature of Blender. You can use them in any segment of animation. Blend files with particles are small because particles are of a procedural nature, but you need more computer power to preview the scene in real-time. You can give every family of particles a different material, make fireworks, use static particles for hair and plants and give them a shadow. I want to teach you how to command particles where to go. This unique Blender feature use the eighth texture channel to calculate the particles movement. I will divide this tutorial in two parts: in the first part I will tell you how to get "solid" particle movement, and in the second how to make particles go in the turbulence using texture. http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/154_Blender%20tutorial%20Particles.html
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tech_noir
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« Отговори #7 на: 2006-09-27, 13:24:16 » |
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Blender Tutorial: Skies without the Truman Effect Is it possible to achieve realistic skies in Blender ? Of course it is. There are several tutorials available in the web about it. There the approach is as following: the sky is modelled by splashing a sphere and adding an appropiate texture (eg: a picture of the sky). Then the whole scene is modelled within this sphere. This is OK although if the camera goes near the scene's border it will eventually crash the sky as Jim Carrey in The Truman Show. This is what I called the "Truman Effect". http://argoslabs.com/~malefico/tutor/skies.html
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tech_noir
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« Отговори #8 на: 2006-09-27, 13:29:54 » |
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Blender 3D: Noob to Pro This book is a featured book on Wikibooks because it contains substantial content, it is well-formatted, and the Wikibooks community has voted to feature it. This book may appear on the main page, or be featured in other places. Authors can edit the advertisement template. http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
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tech_noir
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« Отговори #9 на: 2006-09-27, 13:38:13 » |
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A Simple Winter Scene This tutorial will teach you how to make a simple winter scene, including some fir trees and a snowman. It is supposed to show you how to use the most common Blender functionalities (i.e. modelling, adding materials and textures) and shortcuts. http://biorust.com/index.php?page=tutorial_detail&tutid=81&lang=en
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tech_noir
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« Отговори #10 на: 2006-09-27, 13:40:55 » |
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Blender Hillside Tutorial I'm assuming you know your way around Blender and can setup a scene with textured objects. If you can't, it's no problem. Just go to the tutorial index here and read away! Come back when you're ready. http://blender.20fr.com/hills.html
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tech_noir
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« Отговори #12 на: 2006-09-27, 13:57:12 » |
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Blender User Interface If you are reading this tutorial, you are probably feeling like I did exactly one year ago. I had found this extremely interesting looking 3D application (which other users were raving about), but the user interface completely baffled me. I couldn't find the quit function (I had to kill the application instead of exiting it), I saw buttons that seemed to react differently each time I clicked on them and every time something interesting happened, I could not reproduce it. http://www.blender.org/tutorials-help/tutorials/tutorial-folder/blender-user-interface-tutorial/
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tech_noir
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« Отговори #13 на: 2006-09-27, 14:01:07 » |
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tech_noir
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« Отговори #14 на: 2006-09-27, 14:06:45 » |
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Modeling a Dolphin in Blender Okay people, let's start off by saying I'm not a great character animator. But I promised some people to do an underwater tutorial, so here goes. We'll be building a scene consisting of an ocean floor, a dolphin swimming by, a school of small fish and some sea-bottom vegetation. The techniques that you will learn in this tutorial include: * Character modeling * Working with nurbs http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-dolphin/
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tech_noir
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« Отговори #15 на: 2006-09-27, 14:35:16 » |
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Creating a vase in Blender Vases can be a work of art. I had an ancient, beautiful vase in my home, which drew cries of admiration from everyone who visited our home. Then one day my big-brother toppled and broke it. Fortunately, the vase we are going to make in Blender is virtually indestructible. Blender is very powerful modeling and animation package and have very efficient work flow, combination of keyboard shortcuts and the UI make that possible. Modeling the vase in Blender is pretty simple, and we are going to take you through the steps to create it. For this lesson we will be using Sub-Surface modeling. Before we begin lets first explore the Blender interface a bit. http://www.geocities.com/gauravnawani/tutorials/beginner/a-vase-modeling.html
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tech_noir
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« Отговори #17 на: 2006-09-27, 14:36:59 » |
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Blender: Fun with nurbsBy Viacheslav Slavinsky (svo) and Timothy Kanters (Kib_Tph).  In this tutorial you'll be making your own cartoon style mouse head like you see on the image, using the blender Nurbs feature. Why nurbs? Because it's a very fun and relatively easy way to make nice and detailed characters. When you finish this tutorial you will know the basics of Nurbs and then you can try to apply your knowledge and make your own cool models. To be able to do this tutorial you are required to have some knowledge about the basics of Blender. If you don't have this knowledge try some of the simpler tutorials first. http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/117_Blender%20tutorial%20Fun%20with%20nurbs.html
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tech_noir
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« Отговори #18 на: 2006-09-27, 14:40:20 » |
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tech_noir
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« Отговори #19 на: 2006-09-27, 14:43:31 » |
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